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No Game, No Gain: Video Games are Portals to Exploration, Connection, Learning, and Freedom

Authors

Xinlin Cao

Rubric:Culture. Culturology
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Annotation

Indeed, gaming addiction is an issue among adults as well as youths that has concerned many. But is gaming entirely deserving of all negative associations and are there no better ways? Chinese authorities should reconsider their new online gaming ban.

Keywords

community
social
platforms
regulation
video games
China
gaming

Authors

Xinlin Cao

References:

  1. Paul Mozur and Elsie Chen, “New Limits Give Chinese Video Gamers Whiplash.” New York Times, September 26, 2021. https://www.nytimes.com/2021/09/26/business/gamers-china.html

2.         Eleanor Bird, “Video Gaming as a Child Related to Improvements in Memory,” Medical News Today, September 25, 2020.  https://www.medicalnewstoday.com/articles/video-gaming-as-a-child-related-to-improvements-in-memory

3. Effectiviology, “The Benefits of Playing Video Games.” https://effectiviology.com/cognitive-benefits-of-playing-video-games/

4. Chris Buckley, “China Tightens Limits for Young Online Gamers and Bans School Night Play,” The New York Times, October 1, 2021. https://www.nytimes.com/2021/08/30/business/media/china-online-games.html

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