Academic publishing in Europe and N. America

Archive Publication ethics Submission Payment Contacts
In the original languageTranslation into English

ON THE USE OF CREATIVE AND DEVELOPMENTAL TASKS IN MIDDLE SCHOOL COMPUTER SCIENCE LESSONS

Authors

Konul Aliyeva Kamal gizi

Rubric:Education system
1
0
Quote
1
0

Annotation

Creative and developmental tasks in middle school computer science lessons are intended to build students’ analytical thinking and practical skills. Drawing on the literature on computational thinking, programming education with Scratch, and project-based learning, this article describes how such tasks can be designed for Grades 5–9, offers a sample assignment for each grade, and shows how difficulty can be increased gradually. It also outlines a methodological approach that combines gradual increase in complexity, cooperative group work, individual support, and formative assessment of the learning process, and lists the skills these tasks are expected to develop. A short Python program illustrates a simple counting task. Tasks of this kind can help students develop creative thinking, problem-solving skills, and independent work; the examples are pedagogical proposals rather than results of an empirical study.

Keywords

computer science education
creative tasks
developmental tasks
computational thinking
middle school
project-based learning
teaching methods.
programming

Authors

Konul Aliyeva Kamal gizi

References:

Black, P., & Wiliam, D. (1998). Assessment and classroom learning. Assessment in Education: Principles, Policy & Practice, 5(1), 7–74. https://doi.org/10.1080/0969595980050102

Blumenfeld, P. C., Soloway, E., Marx, R. W., Krajcik, J. S., Guzdial, M., & Palincsar, A. (1991). Motivating project-based learning: Sustaining the doing, supporting the learning. Educational Psychologist, 26(3–4), 369–398. https://doi.org/10.1080/00461520.1991.9653139

Grover, S., & Pea, R. (2013). Computational thinking in K–12: A review of the state of the field. Educational Researcher, 42(1), 38–43. https://doi.org/10.3102/0013189X12463051

Ibrahim, A., McKee, M., Sikos, L. F., & Johnson, N. F. (2024). A systematic review of K-12 cybersecurity education around the world. IEEE Access, 12, 59726–59738. https://doi.org/10.1109/ACCESS.2024.3393425

Johnson, D. W., & Johnson, R. T. (2009). An educational psychology success story: Social interdependence theory and cooperative learning. Educational Researcher, 38(5), 365–379. https://doi.org/10.3102/0013189X09339057

Lye, S. Y., & Koh, J. H. L. (2014). Review on teaching and learning of computational thinking through programming: What is next for K-12? Computers in Human Behavior, 41, 51–61.

Meerbaum-Salant, O., Armoni, M., & Ben-Ari, M. (2013). Learning computer science concepts with Scratch. Computer Science Education, 23(3), 239–264. https://doi.org/10.1080/08993408.2013.832022

Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books.

Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., & Kafai, Y. (2009). Scratch: Programming for all. Communications of the ACM, 52(11), 60–67. https://doi.org/10.1145/1592761.1592779

Wing, J. M. (2006). Computational thinking. Communications of the ACM, 49(3), 33–35. https://doi.org/10.1145/1118178.1118215

Other articles of the issue

Akhundova Tahira Tahir PRINCIPLES OF SELECTION OF AUTHENTIC MATERIALS IN THE FORMATION OF COMMUNICATIVE SKILLS AND ABILITIES OF STUDENTS IN THE PROCESS OF TEACHING ORAL SPEECH
68 views
cc-license
About us Journals Books
Publication ethics Terms of use of services Privacy policy
Copyright 2013-2025 Premier Publishing s.r.o.
Praha 8 - Karlín, Lyčkovo nám. 508/7, PSČ 18600, Czech Republic pub@ppublishing.org